See, this is just how it goes. If nothing really awesome or important comes along, I do nothing on Sundays. I basically live in my room for the day reading, listening to music, and doing any homework I have. Monday through Friday you'll find my door open whenever I'm in. Sunday? Not a chance. Tho I will answer if you knock..... usually. ^_^
To put it simply, Sunday is my reserved antisocial day. Gotta love it.
That's really all I have to say on the subject, so in order to fill out this post a bit I'm going to dedicate the end of the post to one of my favorite movies, eXistenZ, a 1999 psychological thriller/science fiction film by Canadian director David Cronenberg.
The following are lifted portions of Wikipedia's eXistenZ entry
The story is based on the confusion between reality and virtual reality as the characters move in and out of a quasi-organic role-playing computer game called eXistenZ, the aim of which is unknown. The players are linked to the virtual world of the game by a console that resembles a living lump of animal tissue which is connected to the player's nervous system through a 'bio-port' drilled in the player's lower back.
The virtual world of the game features many aspects of traditional video games, particularly graphical adventure games of the 1980s and early 1990s. Some of these are explicit, such as the repetitive "loops" of actions that minor characters perform, or the need to provide certain trigger phrases to make progress possible. There are many other references that are more subtle, for example the sparsely populated nature of the game world and the physical proximity of certain locations for no sensible reason (e.g., a Chinese restaurant next to a fish processing factory in thick forest). Another trait repeatedly used is the tendency of characters within the game to perform certain actions to quickly establish their personality which, presented in a more real world, make no sense.
The film calls into question the nature of reality and how to discern between reality and illusion. It also raises ethical issues surrounding the distortion of reality and how it might equate to psychosis for those who become psychologically absorbed into their virtual roles as characters within a game. The film portrays the emotional reasons for the popularity of video games, and explores the theoretical issues of self-reflexivity and absorption of a game player for the sake of entertainment.
I seriously love this movie. If you've never seen it, remedy that quickly. Things just aren't what they seem, right to the end; you're gonna love it.
Oh yeah, and it stars Jude Law. How can you pass that up??
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